Controls
Tap the left or right half of the screen to move a flipper. Pull down in the bottom right corner and release to launch the ball. Shake your phone or use the button to nudge the table.
Flippers: left and right Shift, Z and /, arrow keys. Plunger: Space or Down arrow. Nudge: X, C, V. Pause: Esc or P.
Rules
You have 3 balls. Score by hitting bumpers, targets and the ramp. A ball is lost when it falls between the flippers. Nudging too hard ends in a tilt.
Power-ups
- Multiball
- Lock 3 balls to start it: 5 balls play at once, and none is lost for the first 10 s.
- Ball Save
- At the start of every ball, walls close the gap between the flippers and both side exits for 15 s or one save.
- Multiplier
- Hit the ramp outside Multiball: points count ×2 for 30 s, and another ramp shot in that time raises it up to ×3.
- Big Flippers
- Roll the ball through both inner lanes beside the flippers: the flippers are longer for 20 s.
- Slow Motion
- Every 5 passes through the spinner, in turn with Magnet: the game runs at half speed for 5 s.
- Magnet
- Every 5 passes through the spinner, in turn with Slow Motion: a magnet above a flipper catches the ball and holds it while you hold that flipper; 3 catches or 20 s.
- Extra Ball
- Knock down the whole B-L-U-E-! target bank: one more ball (1 per game), and the ball bonus multiplier goes up by one, up to ×5.
- Kickback
- Hit the target beside the left side exit to arm it: the next ball that falls down that exit is shot back into play.
- Ball Lock
- Shoot the ball into the lock hole: it stays there and a new ball comes from the plunger; 3 locked balls start Multiball.
- Jackpot
- Hit the ramp during Multiball: the jackpot starts at 5 000 points and grows by 250 with every bumper hit.
- Fireball
- Clear the target bank while the multiplier is lit: for 10 s the ball smashes through the targets, each worth ×2 points.
- Ghost Ball
- Roll over all three top lanes: for 6 s the ball passes through the bumpers.
- Mini Ball
- Every 10 passes through the spinner: for 15 s the ball is smaller and lighter, and every hit is worth ×1.5 points.
- Skill Shot
- Launch the ball straight into the lit top lane: 2 500 points, once per ball.
- Tilt
- A nudge within 1.5 s of the previous one is a warning; after 2 warnings the flippers stop until the ball is lost, and its bonus is lost too.
Contact: support@flipper.bluewithgreen.eu · Privacy policy · Version 1.0.0 (639e81c)